- Stone Smash for browser play
- Shady's Poopong for browser play and Android
- Shady's Stone Smash for Android
One thing I'm working on, is re-releasing my 2006 maze game, Chomperman, on Android. However, one of the major projects is a fighting game for the Atari 2600, called Street Rash. I've started basic development a little early, though, because working on the 2600 is tougher than probably all of my other programming endeavors combined.
So why make a game for a system that's been obsolete for probably longer than anyone that's reading this has been alive? There's a few reasons, actually. The first, being that the concept was originally made for the console back in the early 1990's. My brother-from-another-father-and-mother Carson made a bulk of the design choices for the game back when we were kids, including the name (which I assume was a play on words of the title of popular motorcycle combat-racer "Road Rash") and a majority of the characters and their attacks. A couple of months ago, I had found the original design documents that we were going to mail to Atari. Some of our ideas were dumb as hell (remember this was at like age 6-8 or so), but I was pretty sure I could make it fly in some regard.
A very early look at Street Rash. |
That's all for now. Nothing really else planned for next year other than surviving (although I'd like to attempt to be cast in another voice acting project. Matt DeLucas is working on an update for Battle High 2 for next year but I don't believe I'll be recording anything new for that). Maybe this seems under-ambitious to most of you, but believe me, despite all of the low points 2013 had, working on game design and development has made it the first year in a long time that I've actually felt good, even during the frustrating parts of it.
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