Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, May 5, 2009

Freakin' Sweet

To prove I'm not all doom and gloom, I've decided to start a counterpoint counterpart to the "What Really Grinds My Gears" segments. It's titled "Freakin' Sweet", and details things I like.

If you haven't realized how big of a Teenage Mutant Ninja Turtle fan I am, you are obviously not paying close enough attention. Back in the late 1980's, my father worked a lot, and at bizarre hours. I vaguely remember those days, but I do recall that he'd sleep all day and I'd rarely see him. When we did spend time together, it was normally to watch martial arts films, particularly those of Bruce Lee.

So when I saw that there was this new cartoon coming on with ninja in it, that had anthropomorphic animals as the heroes, I was excited. While the fact was that the show ended up being more slapstick than hardcore grappling and bone breaks, this did not deter me from falling completely in love with this show.

As my father was rarely present during these years, I somehow found a surrogate father and male role model in this program; that of the Turtles' sensei and father, Master Splinter. A ninjutsu master transformed into a ratman by his arch-nemesis (at least in this continuity), Splinter was wise, honorable, compassionate, and overall, he kicked major gluteus maximus!

Since Splinter was ostensibly my father figure, I began to see his sons, the Turtles, as my brothers. This regard was helped by the fact that at this time, I had no siblings. Throughout my years, I began to see how viewing this madcap gang of mutants as a second family actually helped shape my personality: the wisdom of Splinter, leadership of Leonardo, technological affinity of Donatello, easygoing attitude of Michelangelo, and, although it rarely flares, the temper of Raphael. All traits that I can attribute to these Turtles and their adoptive father.

Other than introducing me to the world of martial arts that lead me to finding and growing fond of the Turtles, my father was also the catalyst of my massive TMNT action figure collection.

Sometime in 1989, my family went on vacation to visit friends. My mother had failed to pack any playthings to keep me occupied (I cannot recall just why this was), so she had my father stop at the local Fred Meyer and get a toy for me (amongst other things). My father, not quite knowing a lot about what I was into other than dinosaurs and Bruce Lee flicks, saw the word "ninja" on a toy, and thought I'd like it. When he returned to the car with this figure in hand, I swear I could see my own eyes light up.



Behold, Rock N' Roll Michaelangelo, my very first TMNT figure - the first of many (though this obviously is not a photo of my figure :p ). This figure is still in my collection to this very day, and although fairly common, old and playworn, it is still one of my most prized figures - compare it, I suppose, to Scrooge McDuck's lucky #1 dime.

The origins of the Turtles actually precede my own. As the legend goes, in 1983, to friends, Peter Laird and Kevin Eastman, sat around eating pizza and watching "bad tv". Eastman had sketched a squat, anthropomorphic turtle with an eyemask and nunchaku strapped to its forearms. The two of them decided to run with this concept, creating four such beings, and using a tax refund as well as a loan from Eastman's uncle, they self-published their first book, titled "Eastman and Laird's Teenage Mutant Ninja Turtles".

The comic was intended to be a one-shot issue, parodying popular comics of the day such as Daredevil and Frank Miller's Ronin. The comic, in contrast to the franchise's now-better known kid oriented material, was quite dark and gritty, a tale of revenge and murder with art that fit an underground comic. Eastman and Laird were surprised, however, when positive response for the comic was overwhelming - at least as much as possible for an independent book published with limited release and budget. Later that year the duo published a second issue, and from there, the series really took off. Before long, Eastman and Laird were discussing a cartoon show and action figures with Surge Licensing, and the rest is history. Well, this has all been history, but that's just a saying. Come to think of it, it's a very strange saying... bah... I'm going on a tangent.

Now here we are, 25 years from the first issue's release. As detailed in previous entries, I do have misgivings about what seems to be a misfire in a "shell-abration" (I hate that overused pun), but there are things that are looking quite gravy this year. Of especial note is that there are at least two TMNT video games coming out in 2009. The first of which is Teenage Mutant Ninja Turtles: Smash-Up, a four-player platforming versus fighter by the guys that made Super Smash Bros. Brawl and former Team Ninja members (responsible for Ninja Gaiden and Dead or Alive). As of this writing, only the four Turtles and Splinter are confirmed as playable, but publisher Ubisoft promises "many surprises" in the roster, including ones that "the older fans" would enjoy. Here's to hoping that what they choose is satisfying....

The other game slated to release this year, on Xbox 360's "LIVE Arcade" service, and possibly Wii, is a remake of the classic game Teenage Mutant Ninja Turtles: Turtles in Time, with 3D graphics. This game has actually, as of this time, still not been announced by Ubisoft, but was seen in playable demo form during some of the 25th anniversary festivities. The game seems to be based on the arcade version, as the Shredder masthead and Tokka as a boss in Skull & Crossbones would indicate.



Man... I can't tell if it's the game footage or the chicken fried rice that's making me salivate....

Anyway, even with things looking sort of bleak for the comic (if sales don't pick up by the year's end, it may go bye-bye), I'm going to still support the Turtles through everything. Hey, there's also a new movie coming in 2011, which will be here before we know it. Epic!

Thursday, February 12, 2009

Wednesday, August 27, 2008

Why Capcom Needs To Release Street Fighter IV on the Wii

Okay, granted, I'm not the #1 fan of Capcom's latest entry to the Street Fighter series (there's quite the laundry list of things that bug me about SFIV), but seeing as how I'm a hardcore fighting game fan, I'm willing to give it a chance. However, considering I do not have a high-powered PC, nor an Xbox 360 or Playstation 3, and given the dying breed that is the North American arcade, this is not going to be an easy task.



Back when Street Fighter IV was first announced, the game's producer, Yoshinori Ono, stated in countless interviews that he would like to see the game release on as many platforms as possible. Using an intricate analogy, Ono specifically stated that the Wii was a viable console for Street Fighter IV:

"Street Fighter IV, as it stands now, would be well-suited for the higher-level platforms. But the game doesn't have to have these visuals in order to be fun. We could go, potentially, to the Wii. We could make it on Game Boy, for all we know right now. As long as the rules are the same, that can be independent of the visuals. So we're not going to be limited by any hardware specs; we're going to aim as wide as possible. You could have a gold-inlaid board, knights with diamonds in their eyes. Or you could just draw a grid on a piece of paper and use cheap plastic pieces. And you're having the same amount of fun."

Although the Game Boy option was probably just to further his example, many took his mentioning of a Wii version to heart - even more so than a casually mentioned PlayStation 2 version in another interview. After all, aside from the Virtual Console, there has not been a Street Fighter game released on a Nintendo home console since Super Street Fighter II on the Super NES back in 1994. Every major home console released since then, that was not Nintendo-branded, had some sort of release of Street Fighter; Hell, there was even one in development for the Mattel Hyper Scan! Despite Capcom's fondness for porting PlayStation games to the Nintendo 64 (Resident Evil 2, MegaMan Legends), not one Capcom versus fighter was released for that console. The closest thing Nintendo console gamers have gotten since SSFII was Capcom Vs. SNK 2 EO on the Gamecube, which was a crossover game, not a proper entry to the Street Fighter series.

So imagine the disappointment when Ono's words were diffused upon Capcom's announcement of the game's release only on systems that are more powerful than Jesus with a hand grenade. Why go through that entire analogy if nothing is to come of it?

Fortunately, with the advent of Capcom porting games to the Wii from all over the place (Resident Evil 4, Okami, Dead Rising), there may be hope. However, since this was the exact practice that was taking place back in the N64 days, I would not hold my breath....

Please, Capcom, just make Street Fighter IV on the Wii. There is an army of people just waiting to give you money for it.

Thursday, July 31, 2008

TO ARMS, FOLKS!



I'll have some real content soon, I promise!